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Friday, December 12, 2008

How HDTV Works

When the first high-definition television (HDTV) sets hit the market in 1998, movie buffs, sports fans and tech aficionados got pretty excited, and for good reason. Ads for the sets hinted at a television paradise with superior resolution and digital surround sound. With HDTV, you could also play movies in their original widescreen format without the letterbox "black bars" that some people find annoying.
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But for a lot of people, HDTV hasn't delivered a ready-made source for transcendent experiences in front of the tube. Instead, people have gone shopping for a TV and found themselves surrounded by confusing abbreviations and too many choices. Some have even hooked up their new HDTV sets only to discover that the picture doesn't look good. Fortunately, a few basic facts easily dispel all of this confusion.

In this article, we'll look at the differences between analog, digital and high-definition, explain the acronyms and resolution levels and give you the facts on the United States transition to all-digital television. We'll also tell you exactly what you need to know if you're thinking about upgrading to HDTV.




Analog, Digital and HDTV

For years, watching TV has involved analog signals and cathode ray tube (CRT) sets. The signal is made of continually varying radio waves that the TV translates into a picture and sound. An analog signal can reach a person's TV over the air, through a cable or via satellite. Digital signals, like the ones from DVD players, are converted to analog when played on traditional TVs. (You can read about how the TV interprets the signal in How Television Works.)




This system has worked pretty well for a long time, but it has some limitations:

  • Conventional CRT sets display around 480 visible lines of pixels. Broadcasters have been sending signals that work well with this resolution for years, and they can't fit enough resolution to fill a huge television into the analog signal.
  • Analog pictures are interlaced -- a CRT's electron gun paints only half the lines for each pass down the screen. On some TVs, interlacing makes the picture flicker.
  • Converting video to analog format lowers its quality.


United States broadcasting is currently changing to digital television (DTV). A digital signal transmits the information for video and sound as ones and zeros instead of as a wave. For over-the-air broadcasting, DTV will generally use the UHF portion of the radio spectrum with a 6 MHz bandwidth, just like analog TV signals do.






DTV has several advantages:

  • The picture, even when displayed on a small TV, is better quality.
  • A digital signal can support a higher resolution, so the picture will still look good when shown on a larger TV screen.
  • The video can be progressive rather than interlaced -- the screen shows the entire picture for every frame instead of every other line of pixels.
  • TV stations can broadcast several signals using the same bandwidth. This is called multicasting.
  • If broadcasters choose to, they can include interactive content or additional information with the DTV signal.
  • It can support high-definition (HDTV) broadcasts.


DTV also has one really big disadvantage: Analog TVs can't decode and display digital signals. When analog broadcasting ends, you'll only be able to watch TV on your trusty old set if you have cable or satellite service transmitting analog signals or if you have a set-top digital converter.

This brings us to the first big misconception about HDTV. Some people believe that the United States is switching to HDTV -- that all they'll need for HDTV is a new TV and that they'll automatically have HDTV when analog service ends. Unfortunately, none of this is true.

HDTV is just one part of the DTV transition. We'll look at HDTV in more detail, including what makes it different from DTV, in the next section.

DTV vs. HDTV
The Advanced Television Standards Committee (ATSC) has set voluntary standards for digital television. These standards include how sound and video are encoded and transmitted. They also provide guidelines for different levels of quality. All of the digital standards are better in quality than analog signals. HDTV standards are the top tier of all the digital signals.


The ATSC has created 18 commonly used digital broadcast formats for video. The lowest quality digital format is about the same as the highest quality an analog TV can display. The 18 formats cover differences in:
  • Aspect ratio - Standard television has a 4:3 aspect ratio -- it is four units wide by three units high. HDTV has a 16:9 aspect ratio, more like a movie screen.
  • Resolution - The lowest standard resolution (SDTV) will be about the same as analog TV and will go up to 704 x 480 pixels. The highest HDTV resolution is 1920 x 1080 pixels. HDTV can display about ten times as many pixels as an analog TV set.
  • Frame rate - A set's frame rate describes how many times it creates a complete picture on the screen every second. DTV frame rates usually end in "i" or "p" to denote whether they are interlaced or progressive. DTV frame rates range from 24p (24 frames per second, progressive) to 60p (60 frames per second, progressive).


directly from Source(s):
http://www.howstuffworks.com/hdtv.htm



Thursday, December 11, 2008

Wii Fit




Wii Fit will help you work up a sweat, but it's not as smooth and fun a workout as you'd probably like.

The Good

1. Balance board is a great new peripheral
2. Exercises will help your balance and strength 
3. Beats the repetitiveness of going to the gym.
4. Some fun balance board games. 
5. Pleasant presentation throughout.

The Bad


1. No way to create your own exercise program 
2. You're forced to unlock most of the activities 
3. Some games are rather shallow 
4. Health and fitness assessments can be problematic 
5. Board is sensitive, but you can still cheat at exercises.


Wii Fit takes the whole concept of games as exercise to a new level with the inclusion of a balance board peripheral that can tell you on the fly exactly how well--or how poorly--you're doing with its various activities. As such, Nintendo is heavily marketing this innovative title as a mixture of fitness and fun, and for the most part it works. It's a decent alternative for those bored with the repetitiveness of going to a gym or too self-conscious to join a yoga or aerobics class. Unfortunately, Wii Fit is hamstrung by some odd omissions (such as not being able to create your own program from the available exercises) and questionable health advice, limiting its effectiveness both as a fitness tool and as a game.




At the core of the Wii Fit experience is the new balance board, an elegant-looking yet surprisingly sturdy peripheral which features several internal scales that can detect changes in weight and pressure as you're standing on it. The board--which is also quite hefty at roughly 8.8 lbs (4kgs)--interacts wirelessly with the Wii, and takes four AA batteries (which are included). The board has four rubber feet to help prevent it from slipping on smooth surfaces (and even comes with four extra feet that can be used to raise your balance board higher should you have thick carpet on your floors). Like the Wii Remote before it, the balance board is intuitive to use once you get into an exercise or game in Wii Fit, with its extreme sensitivity allowing it to pick up even the most minute shifts in weight. Its sensitivity only goes so far, however, with the board able to take only 330lbs (150kg) maximum weight, locking out the particularly robust from joining in on the Wii Fit fad.

Not that plus sizes need worry that they're missing out on a prime weight-loss opportunity. Despite its moniker, Wii Fit isn't a total fitness solution, with its included exercises focusing more on improving muscle tone and balance than on cardio and weight loss. What it does offer is a better way to track your weight, body mass index (BMI), and time spent exercising both within the game itself and from any other external activities, giving users a clearer picture of how their health is progressing over time. It's no more going to make you super-fit than Wii Sports is going to make you a tennis pro, but it can provide a strong anchor for a more expansive fitness regime should you have the motivation.

As a title focused on health, Wii Fit makes some fairly significant judgments about its users' fitness. This happens right from when your Mii is first registered with the game; after inputting a date of birth and height, you're asked to step on the balance board for a weigh-in (all guided onscreen by a cartoon version of the board). From the height and weight data, a user's BMI is calculated, with the user tagged as underweight, ideal, or overweight depending on the BMI score. A simple balance test then occurs (usually involving having to shift your balance to certain areas within a time limit) before your Wii Fit Age is displayed in large numbers on the screen. Only one Wii Fit Age result can be recorded daily, although you can practice the variety of balance tests as many times as you want.



It's here where Wii Fit could possibly become problematic for some. Judgments such as BMI and fitness levels usually come from doctors and health care professionals, not cartoon versions of a computer game peripheral--and Wii Fit frankly doesn't do a good enough job of explaining the science behind its measurements. While BMI, for example, is a well-established tool for measuring a person's ideal weight, Wii Fit fails to make players aware that variables such as muscle mass and age can significantly affect a score (giving an otherwise healthy person with more muscle an overweight rating, for example). The title also throws the term "metabolic syndrome" around quite often, stating people with poor balance and low health can suffer from it without ever explaining what it actually is. Although most users of Wii Fit will probably not take the game's BMI or fitness age calls too seriously, but there's bound to be some overanxious player who does.


In structure, Wii Fit is most reminiscent of the various Brain Training games on the Nintendo DS, with the title broken down into a series of exercises that players can do regularly to improve their health. These exercises are split into four different categories: yoga, muscle, aerobic, and balance. The yoga and muscle categories feel the most like traditional exercise, with 15 yoga poses and 15 muscle-toning moves to work through. Yoga poses range from the absurdly simple (standing still and breathing--yep, that's all) to the quite difficult and possibly lawsuit-in-the-making shoulder stand. It's a similar situation with the muscle-toning section, with basic lunges mixed in with more strenuous activities such as the parallel stretch and push-ups. Virtual trainers (you can choose from either male or female) guide you through the yoga and muscle exercises, offering praise or criticism depending on how well you're doing.

The aerobic and balance activities represent the fun side of Wii Fit with 18 games to choose from. The aerobic games include hula hoops, Wii Sports-like boxing, step dancing, jogging, and more. The balance activities are what most casual users of Wii Fit will first gravitate to, and include ski jump, ski slalom, snowboarding (where you have to turn the balance board sideways), a table tilt game where you have to use your shifting weight in a Mercury Meltdown-style challenge, and more.


Yes, you can cheat. But why would you want to?
You'll be anchored to the balance board for most of these exercises and activities, with the board giving you on-the-fly feedback on just how well you're performing. Each activity features an onscreen indicator showing you where your weight should ideally be placed, with Wii Fit assigning you a score based on how well you've managed to keep your balance or shift your weight to the appropriate areas. In this, the board is a remarkable piece of tech, with even the slightest quiver of your feet registering as a shift in balance. But while the board is extremely sensitive when it comes to weight, it can't actually track what you're doing with your upper body. This means you can easily "cheat" your way through most of the exercises by simply shifting your weight to where Wii Fit indicates it should be. It's even easier to cheat in the few activities where you don't use the board at all. In jogging, you're supposed to either tuck the Wii Remote into a pocket or hold it in your hand while running on the spot, but you can achieve the same effect by simply waggling the Wii Remote.

But as with any form of exercise, you won't get real results by cheating. Wii Fit's list of yoga and muscle exercises do have the potential to tone muscles and improve balance with regular use, although with only 30 moves in total, it'll get old rather quickly. It's puzzling, then, that Wii Fit initially locks most of the exercises, with time spent using the title the only way to unlock them. New activities are unlocked roughly every 10 minutes of use, which means you'll need five or six hours of Wii Fit play time before you get full access to all of its activities. And any unlocked activity can only be played with the profile that gains it. That means if you have several people registered on the one console, all of them would have to unlock the activities individually. What's even more baffling is the lack of an option for players to create their own workout programs by stringing exercises together. That means you can't choose, let's say, four yoga, three muscle, and two aerobic exercises to create a tailored half-hour program. Instead, you'll have to select an activity using the Wii Remote, perform it, jump back into the main menu, select another activity, and so on. It's jarring, and certainly not the smooth workout experience many were probably expecting from Wii Fit.

This strange lack of functionality extends to the "fun" parts of Wii Fit--the aerobic and balance games. There are scant few multiplayer options in this title, meaning players can't directly take on family and friends in any of the games (two-player jogging being an exception). Considering Nintendo's strong social push with the Wii, this is a strange move. Thankfully, most of the games are quick affairs, although it's still annoying to have to kick all the way out to Wii Fit's main menu to select another Mii to play with. Some of the games themselves are rather shallow, too, and will fail to excite most people after a couple of weeks. Perhaps the best game of the bunch is the table tilt game, which becomes increasingly difficult and can really push your balance control.

Wii Fit's presentation is typical Nintendo, which is to say that it's clean and cheery for the most part. The title looks best with its aerobic and balance games, with a player's assortment of Miis taking centre stage. The character models used for the fitness trainers are rather low-definition, however, and are functional rather than impressive. In-exercise audio is also bland in an elevator-music type of way, although thankfully it's not the thumping dance music you hear blaring out of most gyms. Online is nonexistent here, but the game does feature a Wii Fit Channel function which allows you to check your progress and compare it to other Miis on your Wii without having to start up the full game.


Table tilt: the best game in the Wii Fit bundle.
Wii Fit's included exercises do have the potential to positively impact your health, but thanks to its lack of exercise options, poor support for multiplayer, and shallow health advice, this title isn't a gaming fitness revolution. What it does do is serve as a great introduction to the very impressive balance board, a peripheral which is already being lined up for use in other games. But for a game that's being marketed so heavily on fitness and fun, Wii Fit is a little underweight in both.

directly from Source(s): http://www.gamespot.com/wii/sports/wiifit/review.html?page=2




Tuesday, December 9, 2008

DTV: what is it all about



On February 17, 2009, federal law requires that all full-power television broadcast stations stop broadcasting in analog format and broadcast only in digital format. Here’s what these requirements will mean for you and your television viewing.

Why Are Broadcast TV Stations Switching to All-Digital?

Congress mandated the conversion to all-digital television broadcasting, also known as the digital television (DTV) transition, because all-digital broadcasting will free up frequencies for public safety communications (such as police, fire, and emergency rescue). Also, digital is a more efficient transmission technology that allows broadcast stations to offer improved picture and sound quality, as well as offer more programming options for consumers through multiple broadcast streams (multicasting). In addition, some of the freed up frequencies will be used for advanced commercial wireless services for consumers.

What Do I Need To Do To Be Ready For The DTV Transition?

What you need to do depends on the source of your television programming, whether you receive programming over-the-air or from a paid provider such as a cable or satellite TV company.

How Do I Receive Digital Broadcasts If I Don’t Subscribe To Cable Or Satellite?

If you receive only free over-the-air television programming, the type of TV you own, either a digital TV or an analog TV, is very important. Consumers who receive only free over-the-air television may view digital programming through a TV set with a built-in digital tuner (integrated DTV) or a digital-ready monitor with a separate digital tuner set-top box. (Both of these digital television types are referred to as a DTV). The only additional equipment required to view over-the-air digital programming with a DTV is a regular antenna, either on your roof or a smaller version on your TV such as “rabbit ears.”

If you have an analog television, you will have to purchase a digital-to-analog set-top converter box to attach to your TV set to be able to view over-the-air digital programming (see “What About My Analog TV?” below).

How Do I Know Whether I Own a DTV?

As of March 1, 2007, all television receivers shipped in interstate commerce or imported into the United States must contain a digital tuner. In addition, effective May 25, 2007, the Commission required sellers of television receiving equipment that does not include a digital tuner to disclose at the point-of-sale that such devices include only an analog tuner, and therefore will require a digital-to-analog converter box to receive over-the-air broadcast television after the transition date. Retailers must inform consumers by prominently displaying the following text if they are selling TV equipment with only an analog tuner:

This television receiver has only an analog broadcast tuner and will require a converter box after February 17, 2009, to receive over-the-air broadcasts with an antenna because of the Nation’s transition to digital broadcasting. Analog-only TVs should continue to work as before with cable and satellite TV services, gaming consoles, VCRs, DVD players, and similar products. For more information, call the Federal Communications Commission at 1-888-225-5322 (TTY: 1-888-835-5322) or visit the Commission’s digital television website at: www.dtv.gov.

Therefore, after May 25, 2007, all television equipment being sold should contain a digital tuner, or should be identified at the point-of-sale as not having one. Be sure to look for this label if you are purchasing a new TV.

As for how to determine whether your television equipment purchased prior to May 25, 2007 is a DTV, many DTVs and digital television equipment will have labels or markings on them, or statements in the informational materials that came with them, to indicate that they contain digital tuners. These labels or markings may contain the words “Integrated Digital Tuner” or “Digital Tuner Built-In.” “Receiver” may be substituted for “Tuner,” and “DTV,” “ATSC,” or “HDTV” (high definition television) may be substituted for “Digital.” If your television equipment contains any of these labels or markings, you should be able to view digital over-the-air programming without the need for a digital-to-analog converter box. (Remember, you do not need an HDTV to view free over-the-air digital programming. As long as your television equipment contains a digital tuner, you can view over-the-air digital. An HDTV is only necessary if you want to view digital programming in “high definition.”)

You should also check the manual or any other materials that came with your television equipment in order to determine whether it contains a digital tuner.

If your television set is labeled as a “Digital Monitor” or “HDTV Monitor,” or as “Digital Ready” or “HDTV Ready,” this does not mean it actually contains a digital tuner. Thus, you still will likely need a separate set-top box which contains a tuner in order to view programs in the new digital TV transmission standard (which includes HDTV formats) on such a set.

Over-the-air digital set-top boxes can be purchased at retail stores. Cable and satellite TV providers also sell or lease digital set-top boxes for their specific services. (Note: the digital set-top box described here is not the same as the NTIA program digital-to-analog converter box, described below, used to convert free over-the-air digital broadcasts for viewing on an analog TV set.)

If your television set is labeled as “analog” or “NTSC,” but is NOT labeled as containing a digital tuner, it contains an analog tuner only.

If you cannot determine whether your television set or other television equipment contains a digital tuner, you are advised to check your equipment for the manufacturer name and model number, and then contact your consumer electronics retailer, or the manufacturer, to determine whether it contains a digital tuner. This information also may be available online through the manufacturer’s website.

Because most broadcast stations in all U.S. television markets are already broadcasting in digital, consumers are further advised to contact their local broadcast stations to determine the channel numbers on which the stations are broadcasting digital programming. Consumers should then ensure that their televisions are set up to receive over-the-air programming (as distinguished from the signals of a paid provider such as cable or satellite TV service), and then tune to the over-the-air digital channels to see if they can receive the digital broadcast programming.

What About My Analog TV? Will It Still Work?

After February 17, 2009, you will be able to receive and view over-the-air digital programming with an analog TV only by purchasing a digital-to-analog set-top converter box. Between January 1, 2008, and March 31, 2009, all U.S. households will be able to request up to two coupons, worth $40 each, to be used toward the future purchase of eligible digital-to-analog converter boxes. Eligible converter boxes are for the conversion of over-the-air digital television signals, and therefore are not intended for analog TVs connected to a paid provider such as cable or satellite TV service.

The National Telecommunications and Information Administration (NTIA) is administering the coupon program. (Please note that these coupons will expire 90 days after mailing). For more information, visit the NTIA website at www.dtv2009.gov. The Commission’s DTV website, www.dtv.gov, also provides information for consumers on the upcoming digital-to-analog converter box coupon program.

If I Already Have an Antenna, Do I Need a New One to View the Digital Signals?

A special antenna generally is not needed to receive digital signals. You may have antenna issues, however, if your current antenna does not receive UHF signals (channels 14 and above) well, because most DTV stations are on UHF channels. In such a case, you may need a new antenna or to add a UHF section to your existing antenna system. This equipment should be available at most bricks-and-mortar and Internet consumer electronics retailers.

How Do I Receive Digital Broadcasts If I Subscribe To Cable Or Satellite?

If you receive cable or satellite television service, contact your cable or satellite provider about any additional components, such as a digital set-top box, that you may need to watch digital broadcast programming.

If I Buy a DTV, Will My VCR, DVD Player, Camcorder, Video Games, Or Other Equipment Still Work?

VCRs, DVD players, camcorders and video games will continue to work, even if they are only analog-capable. Such equipment, however, may not provide digital-quality picture and sound. Manufacturers are producing a number of different connectors to hook equipment together and improve picture and sound quality. Check with your equipment retailer to determine the types of connectors that will work with your equipment.

How Much Will DTV Improve My TV Viewing?

While picture quality will vary according to whether you watch digital programming in high definition (HDTV) or standard definition (SDTV) format, over-the-air digital programming provides a better viewing experience than over-the-air analog programming, as long as you have good quality reception through your antenna.

How Much Will a DTV Cost?

Prices vary depending on the many features and options available to consumers, including format, display technology, and screen size. Display technology choices include cathode ray tube screens, rear projection TVs, front projection TVs, and flat panel TVs. Flat panel TVs, often the most expensive, can use either a liquid crystal display (LCD) or plasma screen technology. Screen size is measured diagonally across the screen, and the larger the screen, generally the more expensive the TV. To determine the equipment and features that are right for you, learn about DTV from our Web Site and discuss your options with your retailer.

directly from Source(s):
http://www.fcc.gov/cgb/consumerfacts/digitaltv.html

Monday, December 8, 2008

Ipod touch first and second generation


What is the difference between the first and second generation Ipod, you ask. From what I've seen there are only a few differences. 

1. Shape
- The first thing you would notice would have to be the rounded back of the 2nd generation ipod. also, its super thin!

2. External volume control
- On the left side of the Ipod there is an up and down button for easy volume control.

3. Built in speakers.
- Finally! an Ipod with the speakers built in! 
With no holes for the speakers, the sound that comes out of it isnt the best ever but very good for games and other fun activities. if you want a good quality of sound for the music i would stick to the headphones. 

4. Nike+
- the Nike+ is now built into the 2G Ipod.
You will still need the in- shoe transmitter but the RFID receiver is built in.

5. Wireless internet
- Sure it was built in last time, but this time it is better.

6. Price drop
- The price of the Ipod touch 2G is much cheaper at a HUGE $100 price cut.

Features:

- 3.5- inch display.
- Extarnel volume controls.
- Accelerometer.
- 802.11 b/g wireless.
- Built-in speakers.